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Web 2.0 Business Models — Presentation Transcript
- Web 2.0 Business
Models
CEO Teemu Arina / Dicole Oy
03.02.2008
Photo: Tracy O
- 1.
What is Web 2.0?
Photo: Don J. McCrady
- quot;The central principle behind
the success of the giants born
in the Web 1.0 era who have
survived to lead the Web 2.0
era appears to be this, that
they have embraced the
power of the web to harness
collective intelligencequot;
- Tim O’Reilly, 2006
- “The Semantic Web is not a separate
Web but an extension of the current
one, in which information is given
well-defined meaning, better enabling
computers and people to work in
cooperation”
- Tim Berners-Lee, 2001
- Both are Ecosystems
Semantic Web: interaction between machines
Social Web: conversations between people
- Integrated intelligence
Individual intelligence
Computer intelligence
Integrated:
Collective intelligence
(networked)
Image: uscfan
- Information Technology
• Core is information
- Interaction Technology
• Core is interaction
Ref: Esko Kilpi (2006)
- Web 2.0
- Recipe for Web 2.0
2 .0
W eb
Photo: ulterior epicure
- Web as a platform
Photo: Christopher Chan
- Software above a
single device
Photo: *One*
- Data as the new
Intel inside
Photo: _fabrizio_
- Harnessing collective
intellgence
Photo: Donna Cymek
- Lightweight business
models, e.g. SaaS
(Software as a Service)
Photo: ulterior epicure
- Rich Internet
Applications
(RIA, AJAX)
- Leveraging the Long Tail
Head (20%)
r
powe
g
Sign lt erin
al v ire dfi
s. n
ois R equ
e
Sales
Tail (80%)
Products
Ref: Chris Anderson
- 2.
What are the new
business models?
Photo: Don J. McCrady
- Typical business models
■ Create a large/focused niche user community
■ Sell API access ()
■ Sell services to a large group of SMEs (Salesforce.com)
■ Sell data to partners (Facebook? :))
■ Get a revenue share from transactions (eBay)
■ Sell advertisements (MySpace)
■ Sell value-added platform (Amazon Web Services)
■ Freemium - Sell premium memberships (Livejournal)
■ Sell your company (Youtube)
- Sell your company?
- Get your
feet on the
ground
Photo: Fernando A.
- Get 2 million €
in investment?
Photo: Big-E-Mr-G
- Wake up.
Most Web 2.0 startups get to
the market with 200k€ or less
Photo: Big-E-Mr-G
- How?
- Expansion strategies
1. Create an API (Application Programming Interface)
2. Distribute source as Open Source (e.g. Sugar CRM)
3. Create developer ecosystem (e.g. Amazon)
4. Create browser plugins (e.g. del.icio.us)
5. Create plugins for other platforms (e.g. blogging)
6. Create embeddable widgets (e.g. Meebo)
7. Advertise on AdSense (e.g. everyone)
8. Utilize SEO (search engine optimization)
- Even more importantly....
Give something valuable for free
- Example revenue of X
■ 40% premium memberships
■ 42% Adsense
■ 10% selling one ad directly to advertiser
■ 5% text link ads
■ 3% referall money from amazon.com and linkshare
Minimal self funded startup costs, focus on a specific
community, value created to the user base through a clever
combination of services driving repeat visits and premium
subscription, viral growth, advertising revenues and eventually
(hopefully juicy) sponsorships.
- 3.
How to position
yourself?
Photo: Don J. McCrady
- Concept analysis
Development Attention
Simplicity Content
Features People
Iterative Interaction
Extendability Automation
Personal Immediate
Social Long term
Emotional Regular
Practical Occasional
Value Time
Improved on A. Bäck, S. Vainikainen
- Usage analysis
Visibility Participation
Identity building Creation
Social networking Contribution
Publicity Aggregation / acquisition
Privacy Play
Alone User-generated
Team Commercial / professional
Community Hierarchical
Loose network Associative
Activity Content
Improved on A. Bäck, S. Vainikainen
- Business analysis
Market Revenue
SMEs Advertising
Large companies Value-added services
Public sector Subscription / SAS
Consumers Loss-leader
Local installation Web services (APIs)
Online service Plugins
Freemium Source code
Offline version Deep linking
Availability Expansion
- Typical Web 2.0 problems
1. Spam and scammers
2. Inability to scale business after reaching
a certain number of users
3. Crowds flee to the next cool service
4. Many sites competing on user attention
5. House-of-cards business platform
Photo: Mike9Alive
- 4.
How to drive users?
Photo: Don J. McCrady
- Top-down innovations Bottom-up innovations
Source of Management and your own
Customers and users
ideas organization
Internal resources, products, Deep understanding of
Drivers
positioning customer needs
Interaction Structured and managed Spontaneus and non-linear
Strategy Go to the customer Invite customer to participate
Processes Linear and strictly defined Emergent and serendipic
Communities, crowdsourcing,
Market research, surveys,
Methods peer-production and social
focus groups
media
Photo: JJay
- Social objects connect people
Beat Hum
Occasional Videos Blog posts Photos Microblogging Presence Continuous
Particle Wave
1. Define your object
2. Define key verb
3. Make your objects discoverable
4. Turn invitations into gifts
5. Charge publishers, not spectators
Ref: Jyri Engeström
- Power Law of Participation
Ownership
High
Moderating
Engagement
Collaborating
Reflecting
Recommending
Linking
Commenting
Tagging
Rating
Subscribing Low
Reading
Threshold
Collective Collaborative
Intelligence Intelligence
(implicit creation) (explicit creation)
Ref: Teemu Arina, based
on Ross Mayfield
- Participation Inequality
1% creators
10% synthesizers
100% consumers
Ref: Bradley Horowitz, Jacob Nielsen
- Organize information with tags
- Cognitive analysis of tagging
Tags
Stage 0 Stage 1 Tag it!
Object worth Multiple concepts Write down
remembering are activated activated concepts
Categorization
Stage 0 Stage 1 Stage 2 Categorize it!
Object worth Multiple concepts Choose one of the Note the chosen
remembering are activated activated concepts concept
Analysis-Paralysis!
Ref: Rashmi Sinha
- Recommendations based on
user behaviour
- Broaden tags with user
contributions
- Get user-generated content that can
be aggregated, not just comments
- Target advertising based on
user interests
- 5.
How to be innovative
Photo: Don J. McCrady
- Read these
- Then start the engines, fellas
- Virtually everything new seems to come
from the 20 percent of their time
engineers here are expected to spend on
side projects. They certainly don't come
out of the management team.
Eric Schmidt
CEO
Kuva: GustavoG
- Challenge
■ Globalization forces organizations to get into innovation-
based competition and networking:
■ Get products faster to market
■ Increase ROI of R&D investments
■ Increase transparency of product development
■ Involve customers through open innovation
■ Support continuous learning and knowledge sharing
■ Get into networked collaboration (outsourcing etc.)
Source: Manuel Castells
- Ways to innovate
Culture
Organization
Design Product Business
Experience Service Models
Technology
Platforms
Source: Pekka Himanen
- Types of innovation
■ Technological innovation
Remixing old in new ways (mountain bikes) or inventing new technologies
■ Business innovation
Supply chains (Walmart), processes (Toyota), business models (Dell), brands
(Nike)
■ Product/service innovation
Products (Skype), marketing (Apple), services (Salesforce.com)
■ Design innovation
Look & feel (Apple), emotion & experience design (Idean)
■ Cultural innovation
Leadership (Linux), organization (), transparency (Seismic)
Source: Pekka Himanen
- Innovation through experience design
Context
Experience
Stimulus Aha!
Data Infor- Know-
Wisdom
(products) mation ledge
• Presentation • Testing • Research
• Information • Conversation • Retrospect
• Parameters • Narratives • Interpretation
• Comparison • Combination • Remixing
- 6.
Where is the money?
Photo: Don J. McCrady
- New paradigm: Enterprise 2.0
“Enterprise 2.0 is the use of emergent
social software platforms within
companies, or between companies
and their partners or customers.quot;
Andrew McAfee
Kuva: GustavoG
- Enterprise 1.0 Enterprise 2.0
Hierarchical organization Flat organization
Automation in the core Interaction in the core
Tree representation Associative representation
Bureaucracy Agility
Static and rigid Dynamic and adaptive
IT driven technology User driven technology
Feature-driven value User-driven value
Top-down Bottom-up
Centralized Distributed
Hand-picked teams Self-organizing teams
Silos Open borders
Controlled communication Transparency
Taxonomies Folksonomies
Complexity Simplicity
Closed standards Open standards
Photo: JJay
- Ultimate challenge
In the future,
organizations will
compete on:
Who can create a rich user
community where users
interact with each other to
improve products
Image: Felippe Torres
- Crowdsourcing
Taking a job traditionally performed by an employee
or contractor, and outsourcing it to an undefined,
generally large group of people
Photo: Hugo*
- Dell IdeaStorm
- Innocentive
- CASE
- Anatomy of an Enterprise 2.0
Nervous system Brain
Feeds, Search, APIs - s, tagging -
Sharing, discovering and Connecting and remixing
tapping into reflections reflectons
Senses Blood system
Blogs, Microblogs, Social networking,
Social bookmarking - Real-time
Reflection in and on action communications,
Network analysis -
Optimizing interaction flow
Skeleton
Automation, Real-
time processes,
Operative
technologies - Back-
bone for business processes
Ref: Teemu Arina, Illustration: Lotta Viitaniemi
- Command & Control
becomes
Collaboration and Communication
Photo: tashland
- Contact info
CEO Teemu Arina
Dicole Oy
050 – 555 7636
teemu@dicole.com
Blogi: tarina.blogging.fi
www.dicole.com
Yritys 2.0 -kirja tulossa!
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